AI Insights · Timothy · January 2022
Top 5 First Person Games on iOS in Central America - Q4 2021
Explore the performance of the top 5 first person games on iOS in Central America during Q4 2021, with insights into downloads, revenue, and active users.
During the fourth quarter of 2021, the top five first person games on the iOS platform in Central America showcased diverse performance trends in downloads, revenue, and active users. Here’s a detailed look at the data from Sensor Tower.
Call of Duty®: Mobile by Activision Publishing, Inc. experienced fluctuating weekly revenue, peaking at approximately $131K in mid-October. Weekly downloads showed a gradual increase, culminating at around 33K in the last week of December. However, weekly active users saw a decline from around 432K at the beginning of the quarter to approximately 363K by the end.
Sniper 3D: Gun Shooting Games from Wildlife Studios had a notable increase in weekly revenue, reaching a peak of around $7.2K in early November. Weekly downloads hit their highest at approximately 17K in early November, while the number of weekly active users increased from around 33K in late September to about 41K by the end of the year.
Hooper Hooper by smartmobi technology limited saw significant fluctuations in weekly downloads, peaking at approximately 38K in mid-October. However, the app's weekly active users declined sharply from around 35K in mid-October to less than 1K by the end of December.
Traffic Rider by Skgames Yazilim Muhendislik Teknoloji Ltd. Sti. showed a steady increase in weekly downloads, peaking at around 12K in the last week of December. Weekly revenue also saw an upward trend, reaching approximately $400 in mid-November. The number of weekly active users increased from around 41K at the beginning of the quarter to approximately 72K by the end.
Giant Wanted by SUPERSONIC STUDIOS LTD had a late start in the quarter but saw a surge in weekly downloads, peaking at approximately 18K in mid-December. Weekly active users also increased significantly, from around 9K in late November to approximately 32K by the end of December. Weekly revenue remained minimal, with a slight increase towards the end of the year.
For more in-depth insights and data, visit Sensor Tower.